MegaMan Universe Cancelled
Last year Capcom registered a domain for “MegaMan Universe”. No one knew exactly what it was until they released a teaser that showed absolutely nothing, but was awesome nonetheless:
Details would soon emerge about the title not long after the release of the teaser. MegaMan Universe was to be a play/create/share title similar to Sony’s LittleBigPlanet, only substituting Sackboy for nearly every type of incarnation of MegaMan and other Capcom heroes like Ryu from Street Fighter and Arhtur from Ghosts N’ Goblins. Using assets similar to those seen in MegaMan 2 for the NES, players would be tasked with creating their own MegaMan levels. Demo’s of the game were presented at last year’s TGS, and opinions of the game were not the highest. Critics loved the ability to create levels, but felt the gameplay just didn’t feel “MegaMan” enough.
Today Capcom released a press statement stating that MegaMan Universe has been officially cancelled. Whether it’s due to the unfortunate turn of events that hit Japan this month, the loss of Keiji Inafune or other factors remains to be seen.
As a long time MegaMan fan I’m not that sad to hear of this news. While the teaser for MMU was excellent, I’m not a personal fan of games where it’s up to the players to make the game. People have made astounding levels using mods in games like Left 4 Dead and Sony’s own LBP, but when I buy a game I like to play it as I don’t have the patience to invest in learning the tools for level creation. Maybe with the cancellation of MMU, more assets will be moved to the MML3 3DS project.
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